Potencial de las tecnologías inmersivas en el análisis del ciclo de vida de las edificaciones = Potential of immersive technologies in the analysis of the life cycling of buildings

Jaime Arriagada, Mercedes Valiente


DOI: https://doi.org/10.20868/ade.2019.4375

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Resumen


La presente propuesta establece el potencial de la incorporación de tecnologías inmersiva enfocada en 3 herramientas: Realidad Virtual, Mixta y Aumentada en el Análisis del Ciclo de Vida de las Edificaciones, dos tendencias que se han incorporado fuertemente en la Industria durante la última década. La inversión en esta tecnología tiene un costo inicial en equipamiento que oscila entre los 199 y 4995 USD y tienen distintos enfoques y grados de inmersión; por otra parte, los proyectos de edificación se clasifican en distintas fases, buscando establecerla demanda de energía y la emisión de gases con efecto invernadero en cada una de ellas. El reconocimiento de las herramientas tecnológicas inmersivas posibles de utilizar, en fases relevantes del ciclo de vida, permite establecer estrategias de implementación adecuadas a los requerimientos actuales de un proyecto. Se puede observar que, toma relevancia en la etapa de diseño, la tecnología de Realidad Virtual y visualización (Matterport, NavVis, Oculus y HTC); en las etapas intermedias - desde la fabricación a la construcción – el potencial viene dado por las herramientas asociadas a la Realidad Aumentada (Hololens y Daqri) y finalmente, varias de las herramientas estudiadas cuentan con potencial para ser incorporadas en las últimas fases llamadas de funcionamiento y demolición o reciclaje.

Abstract

This proposal establishes the potential of the incorporation of immersive technologies focused on 3 tools: Virtual, Mixed and Augmented Reality in the Analysis of the Building Life Cycle, two trends that have been strongly incorporated in the Industry during the last decade. The investment in this technology has an initial cost in equipment that oscillates between 199 and 4995 USD and they have different approaches and degrees of immersion; On the other hand, building projects are classified into different phases, seeking to establish energy demand and the emission of greenhouse gases in each of them. The recognition of the immersive technological tools possible to use, in relevant phases of the life cycle, allows to establish implementation strategies appropriate to the current requirements of a project. It can be seen that, it takes relevance in the design stage, Virtual Reality technology and visualization (Matterport, NavVis, Oculus and HTC); In the intermediate stages - from manufacturing to construction - the potential is given by the tools associated with Augmented Reality (Hololens and Daqri) and finally, several of the tools studied have the potential to be incorporated into the last phases of operation. and demolition or recycling.


Palabras clave


Realidad virtual; Realidad mixta; Realidad aumentada; Análisis del ciclo de vida; Sustentabilidad de la edificación; Virtual reality; Mixed reality; Augmented reality; Life Cicle analysis; Building sustainability

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