Una experiencia real en la enseñanza del dibujo del cuerpo para la creación de videojuegos y personajes en 3D = Real Experience in drawing teaching in teaching body video creation and characters in 3D
Keywords:
formación del profesorado, dibujo, animación, videojuegos, creatividad, formation of the professorship, drawing, animation, Video Games, creativity.Abstract
Resumen
En las últimas décadas el dibujo tradicional se ha visto complementado con la aparición del dibujo digital, donde las tabletas digitales y los nuevos software de dibujo y edición resultan igual de importantes que los lapiceros o el papel. De ahí que el presente estudio busque aunar estas dos técnicas para el estudio del dibujo del cuerpo. Para ello mostraremos la metodología y los resultados obtenidos durante el primer curso (2012-2013) del grado de animación de la U-tad (Centro de Tecnología y Arte Digital adscrito a la Universidad Camilo José Cela). La investigación busca encontrar nuevas técnicas de enseñanza del dibujo que fomenten no solo la destreza manual del alumno, sino que promuevan la creatividad y la expresividad de los alumnos. Para ello emplearemos una metodología activa que incluye la utilización de técnicas tradicionales de dibujo junto con las técnicas digitales. Las conclusiones extraídas de esta investigación, plantean la necesidad de un cambio en la forma de enfocar las tareas que ponemos a nuestros alumnos para afrontar la enseñanza del dibujo en un mundo donde las nuevas tecnologías proponen un reto educativo en la enseñanza del dibujo.
Abstract
In the last decades the traditional drawing has met complemented with the appearance of the digital drawing, where the digital tablets and new software of drawing and edition they turn out to be equal of important that the pencilholders or the paper. Of there that the present study seeks to unite these two technologies for the study of the drawing of the body. For it we will show the methodology and the results obtained during the first course (2012-2013) of the degree of animation of her Or - Tad (Center of Technology and Digital Art assigned to the University Camilo Jose Cela). The investigation seeks to find new technologies of education of the drawing that promote not only the manual skill of the pupil, but they promote the creativity and the expressiveness of the pupils. For it we will use an active methodology that The conclusions extracted from this investigation, raise the need of a change in the way of focusing the tasks that we put to our pupils to confront the education of the drawing in a world where the new technologies propose an educational challenge in the education of the drawing.
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