Arte pixelado, nostalgia y géneros perdidos: “Resonance” o el resurgir de la aventura gráfica clásica = Pixel art, nostalgia and lost types: “Resonance” or the reemerge of a classic graphic adventure
Keywords:
Aventuras gráficas, videojuegos, Resonance, The Walking Dead, Graphic adventures, video gamesAbstract
Resumen
Las aventuras gráficas, antaño uno de los géneros más relevantes de la industria del videojuego, parecen ya no tener cabida en una época de grandes presupuestos y tecnología puntera. Los juegos de acción, el rol online y las propuestas multijugador han desplazado un tipo de juego más centrado en el descubrimiento narrativo, los diálogos y el juego individual. No obstante, el reciente éxito de propuestas como The Walking Dead ha colocado el género, otra vez, en el centro de atención. En este contexto y lejos de la industria masiva del ocio electrónico emerge Resonance, una aventura retro de baja producción que ha conseguido recuperar el gusto por el arte pixelado en los videojuegos y ha establecido nuevas coordenadas sobre la nostalgia y la mitificación de los géneros caídos. En esta investigación se analiza el uso de los componentes estéticos y el diseño del mundo ludoficcional para reivindicar, una vez más, el drama simbólico construido desde la aventura gráfica tradicional.
Abstract
Graphic adventure games, once one of the most important genres of the video game industry, seem to have no place in an era of big budgets and cuttingedge technology. Action games, online RPG products and multiplayer games have taken the place of a type of game more focused on narrative, dialogues and individual play. However, the recent success of the game The Walking Dead placed again this game genre in the spotlight. In this context and quite far away from the massive electronic entertainment industry emerges Resonance, a low production retro adventure that has brought the taste for video games pixel art and has set new coordinates on nostalgia and the myth of the fallen genre. This research examines the use of aesthetic components and ludofictional design world to claim, once again, the symbolic drama built from traditional graphic adventures.
Downloads
Downloads
Published
Issue
Section
License
ArDIn does not charge authors for processing or publishing an article and provides immediate Open Access to its content. All content is available free to the user or their institution. Users are permitted to read, download, copy, distribute, print, search or link to the full text of articles, or use them for any other lawful purpose, without prior permission from the publisher or author. This is in accordance with the BOAI definition of open access.
- Authors retain the copyright and grant to the journal the right to a Creative Commons attribution / Non-Commercial / Non-Derivative 4.0 International (CC BY NC ND) License that allows others to share the work with an acknowledgement of authorship and non-commercial use.
- Authors may separately establish additional agreements for the non-exclusive distribution of the version of the work published in the journal (for example, placing it in an institutional repository or publishing it in a book).
Unless otherwise indicated, all contents of the electronic edition are distributed under a Creative Commons license.